Senior 3D Artist — Environments / Props / Characters / VR
Seven years building real-time worlds and hero assets for shipped games and standalone VR — from first block-out to final shader, in Maya, ZBrush and Substance Painter for Unreal Engine 5 and Unity.
I'm Martin Savio, a senior 3D artist with seven years of experience across environments, hero props, characters and real-time/VR. I work end to end — block-out, UVs, bakes, shaders, optimization — and have shipped on both Unity and Unreal Engine 5.
Lately I've been deep in Unreal Engine 5, building standalone VR experiences for Meta Quest 3 and pushing real-time environments with trim-sheet kits, PCG graphs, vertex-painted materials and custom RGB masks — production tools that keep detail high without breaking budget.
A mix of shipped titles, standalone VR apps and personal studies. Click any project to open the full breakdown.
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2020
Open to senior 3D art roles and freelance work across games and VR. Reach out — I read everything myself.