Portfolio — 2026

Martin
Savio

Senior 3D Artist — Environments / Props / Characters / VR

Seven years building real-time worlds and hero assets for shipped games and standalone VR — from first block-out to final shader, in Maya, ZBrush and Substance Painter for Unreal Engine 5 and Unity.

SCROLL
7+
Years in production
3
Shipped titles
UE5 / Unity
Real-time engines
Maya · ZBrush · Substance
Core toolset
About

Built for production, finished for players.

I'm Martin Savio, a senior 3D artist with seven years of experience across environments, hero props, characters and real-time/VR. I work end to end — block-out, UVs, bakes, shaders, optimization — and have shipped on both Unity and Unreal Engine 5.

Lately I've been deep in Unreal Engine 5, building standalone VR experiences for Meta Quest 3 and pushing real-time environments with trim-sheet kits, PCG graphs, vertex-painted materials and custom RGB masks — production tools that keep detail high without breaking budget.

Software

Maya ZBrush Substance Painter 3ds Max

Engines

Unreal Engine 5 Unity

Focus

Environments Hero Props Characters VR / Real-time
Selected Work

12 projects, four disciplines.

A mix of shipped titles, standalone VR apps and personal studies. Click any project to open the full breakdown.

Viking Hall Environment — modular Norse hall in Unreal Engine 5 2025

A modular Norse hall built from trim sheets in Maya, with custom WPO shaders, vertex-paint masks and a hero prop anchoring the scene.

View project →

Viking Hall Environment

ENV · MAYA → UE5.6
Magic Labs VR - an educational project 2025

A Quest 3 educational app spanning Chemistry, Physics and Biology. Built the helper character, VR hands and environments.

View project →

Magic Labs VR

VR · UE5
Hero Prop — Viking Axe — dramatic close-up on the axe head and handle 2025

A ~10k-tri hero axe, modeled and textured entirely from scratch in Substance Painter — no scans, just observation and craft.

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Hero Prop — Viking Axe

PROP · SUBSTANCE
Egypt VR — ancient Egypt standalone VR experience 2025

A Quest 3 journey through ancient Egypt. Modeled the VR hands and built out the environments end to end.

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Egypt VR

VR · UE5
Windows To Infinity VR — three standalone Quest 3 worlds 2025

Technical art lead on three standalone Quest 3 worlds — modeling, texturing, PCG graphs and Blueprint level-building, tuned to a tight performance budget.

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Windows To Infinity VR

VR · UE5 · PCG
Cosmic Bombers — stylized hero characters for a shipped Unity title 2024

Stylized hero characters for a PC title shipped July 2024 — full pipeline from modeling through implementation.

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Cosmic Bombers — Hero Characters

CHARACTER · UNITY
Wreck League — hero character art 2023

A hero character taken from model to bake to in-engine, with feedback loops across the art team.

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Wreck League — Hero Character

CHARACTER · UNITY
Wreck League — game environments 2023

Shipped September 2023 on PC and mobile. Owned environment asset creation and ran cross-discipline feedback for the art team.

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Wreck League — Environments

ENV · UNITY
Wreck League — hero props 2023

Full pipeline on hero props — modeling, texturing, UVs, baking and in-engine implementation.

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Wreck League — Hero Props

PROP · UNITY
Wreck League — gameplay and set-dressing props 2023

Set-dressing and gameplay props built end to end for a shipped Unity title.

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Wreck League — Props

PROP · UNITY
Stylized Wood Props — hand-painted prop study 2022

A stylized prop set exploring hand-painted wood textures and warm, readable shapes.

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Stylized Wood Props

PROP · WIP
Sci-Fi Environment Hall — fully custom real-time environment 2020

Every asset built from the ground up — modular windows, tubing, lighting and VFX — to stress-test a real-time pipeline.

View project →

Sci-Fi Environment Hall

ENV · REAL-TIME
Get In Touch

Let's build the next world.

Open to senior 3D art roles and freelance work across games and VR. Reach out — I read everything myself.