2025 VR Unreal Engine 5Meta Quest 3

Egypt VR

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Egypt VR — standalone VR experience set in ancient Egypt

Egypt VR drops players into a standalone Meta Quest 3 recreation of ancient Egypt. I built the VR hands used across the experience and the environments overall, from layout through final texture pass.

Same pipeline as the rest of the Quest 3 series: modeling and UVs in Maya, texturing in Substance Painter, and a heavy focus on optimization so the scene holds its frame rate on standalone hardware.

Performance on standalone hardware drove a lot of the pipeline. Trim sheets kept texture overhead down across the environment, and InstaLOD generated the low-poly LOD chain for background-heavy assets — the ships, distant terrain planes, trees and other set dressing — while the main statues got hand-done retopology instead, since their silhouettes needed to hold up at close range. A final round of in-engine optimization passes brought the scene to a stable frame rate on Quest 3.

Project Specs

EngineUnreal Engine 5
PlatformMeta Quest 3
SoftwareMaya, Substance Painter, InstaLOD
RoleEnvironment Art
StatusShipped