Windows To Infinity VR packs three standalone worlds into one Meta Quest 3 app. As technical artist on environments, I owned modeling, texturing and UVs, but most of the interesting work happened in PCG graphs and Blueprints — tools that let me populate and dress levels procedurally instead of by hand.
The brief was simple to state and hard to hit: three distinct worlds, all running fluently on standalone hardware, with modeling, texturing and VFX pushed as close to the performance budget as possible without breaking it.
Two look at the technical side: the mansion world tuned for a stable frame rate on standalone hardware, and the procedural building system driven by Blueprints.