2025 VR Unreal Engine 5PCG

Windows To Infinity VR

Windows To Infinity VR — pirate cove world with skull cave and hot air balloon

Windows To Infinity VR packs three standalone worlds into one Meta Quest 3 app. As technical artist on environments, I owned modeling, texturing and UVs, but most of the interesting work happened in PCG graphs and Blueprints — tools that let me populate and dress levels procedurally instead of by hand.

The brief was simple to state and hard to hit: three distinct worlds, all running fluently on standalone hardware, with modeling, texturing and VFX pushed as close to the performance budget as possible without breaking it.

Project Specs

EngineUnreal Engine 5
PlatformMeta Quest 3
RoleTechnical Artist
StatusShipped

Watch on YouTube ↗