2025 Environment MayaUnreal Engine 5.6

Viking Hall Environment

Viking Hall Environment — modular Norse hall environment rendered in Unreal Engine 5

A modular Norse hall designed end-to-end in Maya and rendered in Unreal Engine 5.6. The kit is built from trim sheets, so walls, beams and floor pieces can be reassembled into new layouts without remodeling anything — the same approach used on production environment teams.

Custom shaders carry a lot of the detail: world-position-offset materials for cloth and banners, vertex-painted dirt and wear, and hand-built RGB masks that blend several materials per mesh without extra texture sets. The hero axe featured separately on this site sits inside the hall as its focal point.

The surrounding forest and rock formations were scattered using PCG graphs instead of hand placement, which kept iteration fast while still letting me art-direct density and distribution by hand where it mattered.

Project Specs

EngineUnreal Engine 5.6
SoftwareMaya, Substance Painter
RoleEnvironment & Technical Art
StatusPersonal Project